Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

yumbumtum

5
Posts
21
Following
A member registered Mar 11, 2022

Recent community posts

I found one in the left side mall and another in the bathroom at night on certain days.

(1 edit)

Oh man. Where to start. There are so many amazing things about this game. But there are also so many not great things.

Pros:

This game probably has one of the best if not the best art hands down in the AVN genre on itch, especially among the ones built with renpy. It's refreshingly unique and captivating. It doesn't go down the classic 3d render route which suffers from characters having lifeless expressions and unnatural looking scenes. You can tell the artist deeply cares about their work. From the girls' facial expressions all the way to atmosphere and lighting, the art style will make you a fan.

Most of the scenes aren't animated in the way you expect, they're just fast slideshows and this is probably due to the art form of this particular project. But there is significant effort to animate scenes and have them move a lot more smoothly using Live2D which is a plus. But trust me, you will still enjoy the slideshow style animation because the art is just too fucking good.

The game has a nice selection of minigames that keeps it fresh. Even though you might just refer to their wiki for some of them, it's nice that they offer different options to keep players entertained and still offer a challenge for those who want one.

The way that the game is built on top of renpy is surprisingly polished. You will hardly encounter bugs while playing and will be properly immersed within this naughty little version of Hogwarts.

Even though I didn't care too much about the story, it seems alright. You certainly aren't going to laugh your ass off or cry with an outburst of emotion but it's servicable enough to have you tag along with the adventures of Marcus slowly trying to corrupt the entire school with his dirty agenda.

Speaking of writing, thank god that the writers and translators have the basic decency to proof read their script or at least put it through a spell checker. If you've ever played more than one AVN on itch, you've probably encountered enough language related issues due to them not being native English speakers. I'm no native English speaker either, but I do appreciate the minimal fucking effort required by Team Sad Crab to put out a script with very few spelling errors.

And thanks to decent enough writing and proper grammar, the characters are allowed to shine. Each of the main girls have a unique enough personality that you feel every interaction is unique to said girl. The banter between other characters is also noticeable so you won't feel like all of the characters are just the same person which can be a big problem in small VN projects with a single writer.

Cons:

Pacing. Oh man the pacing. This has been mentioned time and time again by other commenters. You will be left a frustrated mess while trying to get to a proper naughty scene. This downfall is aggravated due to them currently being in the midst of scrapping their entire plot so if you made the mistake of having your first playthrough with the new plot like I did, you will be confused as to why you didn't get to see pretty much any scene.

The efforts to change their pacing is appreciated which I believe what the new plot aims to achieve when it's complete but the fact that Marcus ends up going through literally hours of dialogue to finally put his penis inside of one of the main girls is simply mind boggling.

Not to mention, several side quests make you do the same thing over and over again 5-8 times only to remove another piece of clothing each time, or put the girl in a slightly different position each time. At the end you finally get to unlock the "true" scene which is usually just a collection of the previous frames with another small animation that acts as the finale. By this point you've probably skipped all the frames that you already saw in a flurry to get to the final animation, which will probably leave you frustrated yet again due to the insane build up of anticipation. I legit yelled at my screen during the Susan tutoring questline only to discover the final scene didn't involve Marcus going all the way despite having his penis literally milimeters away from entry.

In addition to this, your portrait-stuck self constantly teases you about how you've successfully corrupted the girls and you can actually fuck them now but Marcus suddenly decides he's a gentleman and tells himself it's better to wait, it's always better to wait. Teasing your audience is fine, and even appreciated when done in moderation, but I don't think any of us are looking to edge ourselves for 4 fucking hours in front of a screen.

All of this feels like a spit in the face especially after experiencing the glorious start to the game when you get to ravish Minerva which in hindsight is probably put as a bandaid solution to get the audience quickly hooked with the promise of something better if they keep playing. Minerva scene introduces an awesome "stress" mechanic where you constantly have to break down your partner's defenses to move on to the next stage and it provides enough freedom during the scene to allow you to experiment with toys, clothes, and even dialogue. But get this, none of this is ever used in any of the scenes ever again throughout the rest of the game.

To be fair, I didn't unlock all of the scenes yet, so maybe the stress mechanic and the toys/clothes sandbox do make a comeback, but my patience in unlocking all of the scenes has already been irreparably eroded. But I think I made my point about the issues in pacing. Let's move on.

Sonya, oh dear Sonya. Is her name even Sonya? It's hard to remember. Sonya starts with the exciting promise or rather an implication of getting to experience scenes with her as the time goes on. She says you need to keep playing the game to restore her memory and so she can remind you all the amazing times you've had together. You quickly discover this is all a ruse and the only remotely naughty thing you can do with Sonya is to have her play dress up. Underwhelming.

Even though the game feels very polished on renpy, it does at the expense of several quality of life elements that other renpy games usually have, such as not being able to rewind dialogue. You can argue that this is a conscious decision to force the player stick to the choices they make and live with the consequences, but I'm going to save the game before I make the choice anyway, why not make it easier for me?

Not to mention, you can't replay scenes without backing out all the way to the main menu for some reason. Design limitation perhaps?

To add on top of that, the scene and dialogue transitions just feel slow. You will notice the scene fading out, sometimes multiple times, after completing a quest or a frame lingering on your screen even though you tried to skip. Not sure if they artificially slowed things down so you'd play the game for longer or if they bogged it down with their implementation.

Final thoughts:

This game has the potential to be one of the greats. Seriously. I could see my degenerate self spending so many hours "appreciating" these beautifully drawn girls in a carefully built world/story, but at this point it will have to stay in my "come back later" folder.

Hello. Great game! Really enjoying it so far. I wanted to quickly touch on some grammar mistakes. The plural form of "knife" is "knives" not "knifes". "Knifes" syntax is used when using it as a verb in present tense.

For example:
- "You have a lot of knives." (noun)
- "Where are all the knives?" (noun)
- "She knifes animals for fun." (verb)
- "He knifes people in the back." (verb)

I don't mean to come across as an asshole with my message. I don't mind if English isn't your first language either. I just wanted to hopefully provide some help as I'm sure you deeply care about proofreading the game's script so it can deliver the story with full effect. I'd like to see this game do well just like you. Thank you!

(1 edit)

I'll just post the full traceback below. This happens when I click gallery after I load a save file. I also noticed I can't see the new scenes in the gallery from the main menu even if it isn't throwing an error. Replay system seems to be working properly regardless of a save file is loaded or not. Thanks!

I'm sorry, but an uncaught exception occurred.

While running game code:
Exception: Grid overfull.
-- Full Traceback ------------------------------------------------------------

Full traceback:  
    File "renpy/common/_layout/screen_load_save.rpym", line 35, in script    
       $ ui.interact()  
    File "renpy/ast.py", line 928, in execute
        renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
    File "renpy/python.py", line 2245, in py_exec_bytecode    
        exec(bytecode, globals, locals)  
    File "renpy/common/_layout/screen_load_save.rpym", line 35, in <module>    
        $ ui.interact()  
    File "renpy/ui.py", line 298, in interact    
        rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)  
    File "renpy/display/core.py", line 3325, in interact    
        repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)  
    File "renpy/display/core.py", line 3737, in interact_core
        root_widget.visit_all(lambda i : i.per_interact())  
    File "renpy/display/core.py", line 568, in visit_all    
        d.visit_all(callback, seen)  
    File "renpy/display/core.py", line 568, in visit_all    
        d.visit_all(callback, seen)  
    File "renpy/display/core.py", line 568, in visit_all    
        d.visit_all(callback, seen)  
    File "renpy/display/core.py", line 568, in visit_all    
        d.visit_all(callback, seen)  
    File "renpy/display/screen.py", line 441, in visit_all    
        self.child.visit_all(callback, seen=None)  
    File "renpy/display/core.py", line 568, in visit_all    
        d.visit_all(callback, seen)  
    File "renpy/display/core.py", line 570, in visit_all    
        callback(self)  
    File "renpy/display/core.py", line 3737, in <lambda>
        root_widget.visit_all(lambda i : i.per_interact())  
    File "renpy/display/layout.py", line 546, in per_interact    
        raise Exception("Grid overfull.")
Exception: Grid overfull.

Windows-10-10.0.19041
Ren'Py 7.4.11.2266
Wartribe Academy 1.4.1

Hey Mr. Rooster. Ever since the 1.4.0 update every time I load in a save file that I created in 1.3.2 and launch the gallery, I get hit with an exception that says "Grid overfull". I'm still having the same issue in 1.4.1. I can access the gallery fine from the main menu but I'm wondering if the old saves got corrupted somehow. Any ideas? Thanks for the content and good luck with your new job!